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Dreaming about a game

Games in dreams have rules the dreamer does not know and cannot ask about, and everybody else appears to know them. That structure is the clearest statement of something the first-day, examination and competition entries each describe in part.

Also searched as: playing a game, rules i did not know, a game i could not win, being in a game

Unknown rules are the characteristic report, and dreamers describe playing anyway rather than asking, which is the same social competence the someone-who-knows-you entry notes.

The rules changing mid-game is reported and accepted without objection at the time.

Winning and losing are rarely reported. Like most dreams, these do not conclude, and dreamers describe the game continuing rather than ending.

Board and card games are described with unstable pieces and unreadable cards, which is the text and detail finding applied to small objects.

Common associations

  • Rules that exist and are not supplied.
  • Everybody else knowing.
  • No conclusion.
  • Unreadable pieces, in the board reports.

Positive readings

The recognition is useful: a sense that rules exist, without any content, is a generated feeling like every other conviction in this database.

Once a dreamer sees that, several dreams stop being about their own inadequacy.

Difficult readings

A low, specific inadequacy that dreamers frequently describe as the feeling of being the only one who does not know.

It is mild and it is common.

Psychological perspectives

Dreams supply the sense that a system exists without supplying the system, in the same way they supply certainty without content. A game is that finding in its purest form: rules are asserted and never stated.

That single mechanism explains the unknown rules here, the unstated standard in the examination dreams, the timetable in the first-day reports and the unclear criteria in the boss dreams.

Stating it once, in an entry about games, gives the other four somewhere to point.

Games with a serious frame, contests of skill or fate against a figure who cannot be beaten, appear across a number of traditions and in a great deal of literature.

That is available and is not what most of these reports contain, which are ordinary games with missing instructions.

Reasonably supported: dreams generate the sense of a system without generating its content.

Well documented: the prominence of unresolved and unconcluded structures in dream narratives.

Not established: any meaning for a game.

Your own context

  • Did you know the rules?
  • Did you ask?
  • Did anybody else seem to know?
  • Did it end?

If this recurs

Log with the first-day and examination reports. The unstated standard is the thread and it crosses all three.

Emotions often reported

  • confusion
  • shame
  • frustration
  • anticipation
  • detachment
  • curiosity

Specific a game dreams

Each of these is written separately, not generated from this page.

Questions for reflection

These are for your journal, not for us. Nothing you write is shared.

  • Did I know the rules?
  • Did I ask?
  • Did the game finish?

Dream interpretation is subjective. Nothing here is a diagnosis, a prediction, or medical advice.

Sources and reviewed references

4 references. What these labels mean

  1. 1.Dreaming: A Conceptual Framework for Philosophy of Mind and Empirical ResearchAcademic book

    Jennifer M. Windt (2015) · MIT Press

    Cited for: A modern philosophical treatment of what dreams are, including the immersive-spatiotemporal-hallucination account and the status of dream reports as evidence.

  2. 2.The Scientific Study of Dreams: Neural Networks, Cognitive Development and Content AnalysisAcademic book

    G. William Domhoff (2003) · American Psychological Association

    Cited for: The continuity hypothesis (that dream content largely reflects waking concerns) and a sustained critique of symbolic dream interpretation as an evidential method.

  3. 3.Dreaming and the Brain: Toward a Cognitive Neuroscience of Conscious StatesPeer-reviewed research

    J. Allan Hobson, Edward Pace-Schott and Robert Stickgold (2000) · Behavioral and Brain Sciences

    Cited for: A synthesis of the brain-state differences between waking, REM and non-REM, and what they predict about the character of dreaming in each.

  4. 4.The Typical Dreams of Canadian University StudentsPeer-reviewed research

    Tore Nielsen and colleagues (2003) · Dreaming

    Cited for: The cross-population consistency of "typical dream" themes (being chased, falling, teeth, flying, being unprepared for an exam) and their relative reported frequencies.

Dreamers’ accounts

How dreams of a game have gone for other people, in their own words. Nothing here is an interpretation of anyone else's dream. It is a record of what happened and what it was like.

Nothing here yet. Be the first to say how this has gone for you.

Related records

Records that mention a game

These pages link to a game, either as something reported in the same dream or as a related subject. This page does not point back at all of them, so the list is assembled rather than chosen.

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